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Easy RoJo Warden PvE Healer Build

This is an easy and straightforward magicka build for 12-person content in Elder Scrolls Online. Warden’s are a phenomenal class for learning to heal and can be adapted to any content you want to run. This setup uses RoJo (Roaring opportunist and Jorvuld’s Guidance) to keep up major slayer on the group.

Gear

The warden really shines when running Roaring Opportunist and Jorvuld’s Guidance (RoJo), though it is an easy and flexible class that can run as a courage healer (SPC or Olorime’s with Pillager’s Profit). Roaring opportunist only procs off of heavy attacks so it is very important to work two consecutive heavy attacks in to make sure the set procs on all the group members. My typical gear setup is as follows: 

PieceSetWeightTraitEnchantment
HeadOzezan the InfernoLightDivinesMax Magicka
ChestJorvuld’s GuidanceLightDivinesMax Magicka
ShouldersOzezan the InfernoLightDivinesMax Magicka
WaistJorvuld’s GuidanceLightDivinesMax Magicka
HandsJorvuld’s GuidanceLightDivinesMax Magicka
LegsJorvuld’s GuidanceLightDivinesMax Magicka
FeetJorvuld’s GuidanceLightDivinesMax Magicka
NecklaceRoaring OpportunistJewelryInfusedMagicka Recovery
RingRoaring OpportunistJewelryInfusedMagicka Recovery
RingRoaring OpportunistJewelryInfusedMagicka Recovery
Main HandGrand RejuvenationRestoration StaffPoweredAbsorb Magicka
Main Hand BackupRoaring OpportunistIce StaffDecisive Crusher

Active Skills

Skills can be flexible but below is what I recommend starting with. As always, you can move things around depending on what feels most comfortable to you and what content you’re running.

Morphed SkillUnmorphed Skill LineExplanation
Illustrious HealingGrand HealingRestoration StaffPowerful AoE heal that you should keep up at all times under the group. Buffed by the Grand Rejuvenation Set
Combat PrayerBlessing of protectionRestoration StaffStrong burst heal that also grants your allies minor berserk and minor resolve. I use this as a spammable. 
Enchanted GrowthFungal GrowthGreen BalanceConal heal that also grants additional magic and stamina recovery to anyone healed. Great for group sustain.
Energy OrbNecrotic OrbUndauntedHoT that also allows allies to synergize on it. I send this out every 7 seconds to ensure everyone always has an available synergy. 
Blue BettyBetty NetchAnimal CompanionsKey for your sustain. Also increases your weapon and spell damage, thus increasing the strength of your heals. 
Reviving BarrierBarrierSupportSomething to use only in moments when things seem to be falling apart. Most of the time, you’ll be running War Horn. Slotted on the front bar for magic recovery with support skills slotted.

Back Bar:



Fetcher InfectionSwarmAnimal CompanionsStrong debuff to keep up on enemies and bosses alike. This is critical for the minor vulnerability. 
Overflowing AltarBlood AltarUndauntedThough at first it looks like this ability damages you, the synergy provides a colossal burst heal to any allies in the area. 
Budding SeedsHealing SeedGreen BalanceGreat AoE heal for underneath the group or to throw at tanks who are taking big damage. If you hit it again while it’s active, 
Elemental BlockadeWall of ElementsDestruction staffWith an ice staff equipped, applies a damage shield and applies minor breach to enemies.
Expansive Frost CloakFrost CloakWinter’s EmbraceApplies major resolve to you and your allies, incredible for reducing damage taken
Aggressive HornWar HornAssaultThe primary use for this is the major force it applies to you and your allies, which increases critical damage by 20%

Passive Skills

You should have passive skills for all the skill lines you’re using active skills from, as well as the light armor passives and racial passives for whatever race you’re running. 

Champion Points

The green tree is completely up to you for your quality of life and game-play. The blue and red trees are where you are going to see the most significant impact on your healing abilities. I will go over the slottables below:

Green TreeBlue TreeRed Tree
Steed’s Blessing
Liquid Efficiency
Rationer
Meticulous Disassembly
Swift Renewal
Soothing Tide
Hope Infusion
Enlivening overflow (flex)
Rejuvenation
Fortified
Boundless Vitality 
Celerity

Race, Mundus, and Food

Race

Honestly this is the least important aspect of your build. You can mostly heal on any race you like. If you want to go with the meta right now, Breton’s will almost always be top tier due to their racial passives prioritizing magicka recovery and cost reduction of skills. Mine’s an Argonian!

Mundus Stone

I will typically use the Ritual mundus stone, since it increases your healing efficacy. If you find you are having trouble keeping up magicka (your primary resource on this build, you can always use the Atronach mundus for the magicka recovery bonus. 

Food

Witchmother’s Potent Brew all the way. If you can’t make or find this, try to look for something that increases max magicka, mag recovery, and max health.Race

Using this build

Before you start the trial, you will want to coordinate with the other healer. Ideally, one of you is running a RoJo build (roaring opportunist and jorvuld’s guidance) and the other is running courage. Additionally, you should be using different monster helms.

Additionally, only one of you needs to be running blood altar, flies, and expansive frost cloak. If the other healer is a warden, I would suggest swapping out flies for echoing vigor (from the support skill line, morph of vigor). If the other healer has another source of minor vulnerability, such as the rune of the colorless pool (arcanist, morph of rune of eldritch horror), you should take fetcher infestation off your bar for something else.

For CP, enlivening overflow only needs to be on one fo the two healers. I would recommend swapping out enlivening overflow for from the brink.

Make sure you are keeping up your AoE heals and energy orbs, and make sure there are synergies available to tanks. It is ESSENTIAL to perform two consecutive heavy attacks on your back bar to proc roaring opportunist’s major slayer buff. This ensures that it will apply to all the DDs in the group, as opposed to only half (if you perform only one heavy attack).

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